![]() ![]() When it's an online option, I'm picking it. I must have played Mount Wario a hundred times or more, now. So, too, is the musical change-what was jovial and jaunty becomes something more akin to a cops-and-robbers movie pursuit, albeit a particularly brassy, comedic one. Skiing, on wheels, is just part of it-slaloming through flags in the most exaggerated skidding of the entire game, slamming into moguls and speed-boosting off every one of them. Through a woodland area full of leapable logs and it's onto the final leg of Star Cup-which could just be its very best. Once more, there's great verticality to this course, as karts and bikes cling to walls at 90-degree angles. The sunlight's gone, temporarily, but still the stage fizzes, visually, culminating in a dash through the inner workings, and then the watery powerhouse itself, of Wario Dam. Which sees racers roll, and quickly flip their wheels for zero-G flight, into a cavern where the track becomes something close to a Titanfall-like wall run, before disappearing altogether as gliders unfold above a surging river. (And, again, that sun, I just want to drink it up.) That's part one, a slippery, drifts-aplenty workout that shifts into something completely different for phase two. Probably.īetween beginning and end: A mountaintop twister coated in treacherous ice, momentum-breaking spills surrounding a track that doesn't look narrow, but soon feels it. ![]() Which are, basically: if it's not fun, it's not going in, and probably something about pipes and hats. But it's so sparkly gleaming good, so razzle-dazzle rip-roaring, that it blasts through the artificiality complex and comes down to land in a dreamscape of Studio 54 via Nintendo EAD's singularly special game design philosophies. Not the easiest course to master, especially at higher CCs, what with its surprisingly uneven surfaces and long bends that you can just fall off the side of (TBH, a good bit of foreshadowing for what's to follow in the final course). Not especially in keeping with what I believed the Mario World to be, in the wider sense: squishy, cute things, all big smiles and bouncy hillsides.īut Electrodrome is a zinging hoot. When I was pumping late-night hours into online MK8 play, I used to fear this sparkling disco stomach-turner with its upside-down flips, Top of the Pops chart-countdown-recalling synth stabs and beat-keeping piranha plants. ![]() Electrodrome, how I used to misunderstand you. ![]()
0 Comments
Leave a Reply. |